![]() Switching between spells on the fly felt great, but grew stale after the first few hours. For example, my ability to hurl rocks at my foes was complemented by another attack that I unlocked, which caused a massive vine to whip around Frey and restore health. Additionally, with each type of magic Frey has access to two types of spell paths. I could sling small rocks at high speeds with one of my abilities, or instead charge up an attack to create a massive explosion of jutting rock to hit multiple enemies at a time. This gave me enough time to mess around with the “Purple” magic Frey starts off with, which is composed of earth focused spells. However, I was pleasantly surprised that the game immediately let me explore the first area - which is a verdant forest set with interesting looking fanged beasts - and test out spells without railroading me into the next story segment. I experienced the early hours of the game, during which Frey is still acclimating to the fantastical world of Athia. However, Forspoken shines in some areas more than others, and this divide becomes apparent immediately. With writers such as Amy Hennig and Gary Whitta penning the script, and composer Bear McCreary creating the score, it seems like an interesting mix of Japanese and Western developers coming together. ![]() Forspoken is an entirely new IP developed by Square Enix through the Luminous Engine, with a wide breadth of creators working on this title. ![]()
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